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May 23, 2018
Thus, adjusting damage cap harm to reduce cap for certain Maple M Mesos hitters who are not necessarely bossing is needed. There are variables such as% skills, number of strikes, role-play and buffing advantages which could be attack, defense, avoid, etc., to take in consideration to correct damage cap. Obviously, Nexon can do that task with test server by using same financing of characters. Taking capital of a character who will cope cap the oldest (excluding Zero), examine harm and then fixing damage cap. Then, balancing !
Now about RPG aspect, the thought that I just mentionned above is not sufficient to bring it back. A revamp that is to alter Floor 50 and place Dorothy out of this dungeon and should be in a separate room. A room which we can defeat her in celebration!! Or expedition. We can even nerf Dorothy and Hard Lotus hardcore. So that they can match with my suggestion in previous paragraph. We could also reducing other end-game boss HP or diminishing the timer or make them more difficult to conquer.
And please get rid of% HP harm. Well about% HP damage system… this needs a rework. We have to make defense, accuracy and avoidability much more usefull. I know there is a system similar for challenging magnus. I notice by funding my Hero further and the number of times I try him, I realize that the%HP damage he deals on me with rush or spin seems LOWER!! Probably because we've got an extremely high total main stat or maybe defense.
We should utilize a system which will work for ALL kinds of percent HP damage except that the 1hit KO and meteors of all bosses. % HP damage which should get lower by obtaining a great deal of defense stat. While%chance miss to % HP damage on other classes should be halved and for certain classes, cap can be between burglar and other classes in general, those that have certain avoidability More Information .
And lastly, I thought accuracy should provide us a prospect of coping on 1 point of damage on creatures with cancel weapon atk and cancel magic attack. With cap accuracy there ought to have a 10 percent chance to deal with damage, then for archers it should be a little higher since they have a great deal of accuracy.
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